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ContextData_OpenGL_1_BASE Member List

This is the complete list of members for ContextData_OpenGL_1_BASE, including all inherited members.

blit_buffer (defined in ContextData_OpenGL_1_BASE)ContextData_OpenGL_1_BASE
blit_buffer_max_num_vertices (defined in ContextData_OpenGL_1_BASE)ContextData_OpenGL_1_BASE
blit_buffer_num_vertices (defined in ContextData_OpenGL_1_BASE)ContextData_OpenGL_1_BASE
index_buffer (defined in ContextData_OpenGL_1_BASE)ContextData_OpenGL_1_BASE
index_buffer_max_num_vertices (defined in ContextData_OpenGL_1_BASE)ContextData_OpenGL_1_BASE
index_buffer_num_vertices (defined in ContextData_OpenGL_1_BASE)ContextData_OpenGL_1_BASE
last_blend_mode (defined in ContextData_OpenGL_1_BASE)ContextData_OpenGL_1_BASE
last_camera (defined in ContextData_OpenGL_1_BASE)ContextData_OpenGL_1_BASE
last_camera_inverted (defined in ContextData_OpenGL_1_BASE)ContextData_OpenGL_1_BASE
last_color (defined in ContextData_OpenGL_1_BASE)ContextData_OpenGL_1_BASE
last_depth_function (defined in ContextData_OpenGL_1_BASE)ContextData_OpenGL_1_BASE
last_depth_test (defined in ContextData_OpenGL_1_BASE)ContextData_OpenGL_1_BASE
last_depth_write (defined in ContextData_OpenGL_1_BASE)ContextData_OpenGL_1_BASE
last_image (defined in ContextData_OpenGL_1_BASE)ContextData_OpenGL_1_BASE
last_shape (defined in ContextData_OpenGL_1_BASE)ContextData_OpenGL_1_BASE
last_use_blending (defined in ContextData_OpenGL_1_BASE)ContextData_OpenGL_1_BASE
last_use_texturing (defined in ContextData_OpenGL_1_BASE)ContextData_OpenGL_1_BASE
last_viewport (defined in ContextData_OpenGL_1_BASE)ContextData_OpenGL_1_BASE