This class represents a dialog that shows a short message and a progress bar. Optionally, it can display an ABORT button.
Derived from
wxFrame
wxWindow
wxEvtHandler
wxObject
Include files
<wx/progdlg.h>
Members
wxProgressDialog::wxProgressDialog
wxProgressDialog::~wxProgressDialog
wxProgressDialog::Update
wxProgressDialog::Resume
wxProgressDialog(const wxString& title, const wxString& message, int maximum = 100, wxWindow * parent = NULL, int style = wxPD_AUTO_HIDE | wxPD_APP_MODAL)
Constructor. Creates the dialog, displays it and disables user input for other windows, or, if wxPD_APP_MODAL flag is not given, for its parent window only.
Parameters
title
message
maximum
parent
message
style
wxPD_APP_MODAL | Make the progress dialog modal. If this flag is not given, it is only "locally" modal - that is the input to the parent window is disabled, but not to the other ones. |
wxPD_AUTO_HIDE | By default, the progress dialog will disappear from screen as soon as the maximum value of the progress meter has been reached. This flag prevents it from doing it - instead the dialog will wait until the user closes it. |
wxPD_CAN_ABORT | This flag tells the dialog that it should have a "Cancel" button which the user may press. If this happens, the next call to Update() will return FALSE. |
wxPD_ELAPSED_TIME | This flag tells the dialog that it should show elapsed time (since creating the dialog). |
wxPD_ESTIMATED_TIME | This flag tells the dialog that it should show estimated time. |
wxPD_REMAINING_TIME | This flag tells the dialog that it should show remaining time. |
wxPD_SMOOTH | This flag tells the dialog that it should use smooth gauge (has effect only under 32bit Windows). |
~wxMessageDialog()
Destructor. Deletes the dialog and enables all top level windows.
bool Update( int value = -1, const char * newmsg = NULL, )
Updates the dialog, setting the progress bar to the new value and, if given changes the message above it. Returns TRUE if the ABORT button has not been pressed.
If FALSE is returned, the application can either immediately destroy the dialog or ask the user for the confirmation and if the abort is not confirmed the dialog may be resumed with Resume function.
value
void Resume()
Can be used to continue with the dialog, after the user had chosen ABORT.