# Boost.Flyweight Tutorial: Basics

Boost.Flyweight tutorial
Boost.Flyweight tutorial
Key-value flyweights

## Contents

- Introduction
  - Serialization
- Flyweight requirements

## Introduction

Suppose we are writing a massive multiplayer online game which has to maintain hundreds of thousands or millions of instances of the following class in memory:

>     struct user_entry
>     {
>       std::string first_name;
>       std::string last_name;
>       int         age;
>       ...
>     };

In this kind of environments memory resources are precious, so we are seeking ways to make `user_entry` as compact as possible. Typically, there exists a very high level of repetition of first and last names among the community users, so an obvious optimization consists in moving `user_entry::first_name` and `user_entry::last_name` objects to a common repository where duplicates are avoided, and leaving references to these inside `user_entry`. This is precisely what Boost.Flyweight does in the simplest possible way for the programmer:

>     #include <boost/flyweight.hpp>

>     struct user_entry
>     {
>       flyweight<std::string> first_name;
>       flyweight<std::string> last_name;
>       int                    age;
>       ...
>     };

Boost.Flyweight automatically performs the optimization just described behind the scenes, so that the net effect of this change is that the memory usage of the program decreases by a factor proportional to the level of redundancy among user names.

`flyweight<std::string>` behaves in many ways like `std::string`; for instance, the following code works unchanged after the redefinition of `user_entry`:

>     // flyweight<T> can be constructed in the same way as T objects can,
>     // even with multiple argument constructors

>     user_entry::user_entry(const char* f,const char* l,int a,...):
>       first_name(f),
>       last_name(l),
>       age(a),
>       ...
>     {}

>     // flyweight classes have relational operators replicating the
>     // semantics of the underyling type

>     bool same_name(const user_entry& user1,const user_entry& user2)
>     {
>       return user1.first_name==user2.first_name &&
>              user1.last_name==user2.last_name;
>     }

>     // flyweight<T> provides operator<< and operator>> internally
>     // forwarding to T::operator<< and T::operator>>

>     std::ostream& operator<<(std::ostream& os,const user_entry& user)
>     {
>       return os<<user.first_name<<" "<<user.last_name<<" "<<user.age;
>     }

>     std::istream& operator>>(std::istream& is,user_entry& user)
>     {
>       return is>>user.first_name>>user.last_name>>user.age;
>     }

Besides, `flyweight<T>` is convertible to `const T&` implicitly, or explicitly using the `get` member function. Smart-pointer syntax can also be used:

>     std::string full_name(const user_entry& user)
>     {
>     std::string full;

>     full.reserve(
>     user.first_name.get().size()+ // get() returns the underlying const std::string&
>     user.last_name->size()+1);    // flyweights also work as pointers to their
>                                   // underlying value
>     full+=user.first_name;        // implicit conversion is used here
>     full+=" ";
>     full+=user.last_name;

>     return full;
>     }

The most important restriction to take into account when replacing a class with an equivalent flyweight is the fact that flyweights are not mutable: since several flyweight objects can share the same representation value, modifying this value is not admissible. On the other hand, flyweight objects can be assigned new values:

>     void change_name(
>       user_entry& user,
>       const std::string& f,const std::string& l)
>     {
>       user.first_name=f;
>       user.last_name=l;
>     }

In general, `flyweight<T>` interface is designed to make the transition from plain `T` as straightforward as possible. Check the reference for further details on the interface of the class template `flyweight`. The examples section explores some common usage scenarios of Boost.Flyweight.

#### Serialization

`flyweight<T>` can be serialized by means of the Boost Serialization Library as long as the underlying `T` is serializable. Both regular and XML archives are supported. In order to use Boost.Flyweight serialization capabilities, the specific header `"boost/flyweight/serialize.hpp"` must be included.

>     #include <boost/flyweight/serialize.hpp>

>     template<class Archive>
>     void serialize(Archive& ar,user_entry& user,const unsigned int)
>     {
>       ar&user.first_name;
>       ar&user.last_name;
>       ar&user.age;
>       ...
>     }

Much as using Boost.Flyweight reduces memory consumption due to the internal sharing of duplicate values, serializing `flyweight`s can also result in smaller archive files, as a common value is only stored once and their associated `flyweight`s get saved as references to it. This policy is observed even if `flyweight` underlying type is not tracked by Boost.Serialization.

See example 6 at the examples section for an illustration of use of Boost.Flyweight serialization capabilities.

### Flyweight requirements

For `flyweight<T>` to be instantiable, `T` must be `Assignable`, `Equality Comparable` and must interoperate with Boost.Hash. The first requirement is probably met without any extra effort by the user, not so the other two, except for the most common basic types of C++ and the standard library. Equality and hashing of `T` are used internally by `flyweight<T>` internal factory to maintain the common repository of unique `T` values referred to by the flyweight objects. Consult the Boost.Hash documentation section on extending that library for custom data types.

As we have seen, equality and hash requirements on `T` are imposed by the particular type of flyweight factory internally used by `flyweight<T>`. We will see later how the user can customize this factory to use equality and hash predicates other than the default, or even switch to an entirely different kind of factory which may impose another requirements on `T`, as described in the section on configuring Boost.Flyweight.

Boost.Flyweight tutorial
Boost.Flyweight tutorial
Key-value flyweights

Revised March 17th 2023

© Copyright 2006-2023 Joaquín M López Muñoz. Distributed under the Boost Software License, Version 1.0. (See accompanying file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt)