sandpaper
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## sandpaper

sandpaper — Semi-physical model of a sandpaper sound.

## Description

sandpaper is a semi-physical model of a sandpaper sound. It is one of the PhISEM percussion opcodes. PhISEM (Physically Informed Stochastic Event Modeling) is an algorithmic approach for simulating collisions of multiple independent sound producing objects.

## Syntax

    ares sandpaper iamp, idettack [, inum] [, idamp] [, imaxshake]

## Initialization

iamp -- Amplitude of output. Note: As these instruments are stochastic, this is only a approximation.

idettack -- period of time over which all sound is stopped

inum (optional) -- The number of beads, teeth, bells, timbrels, etc. If zero, the default value is 128.

idamp (optional) -- the damping factor, as part of this equation:

damping_amount = 0.998 + (idamp * 0.002)

The default damping_amount is 0.999 which means that the default value of idamp is 0.5. The maximum damping_amount is 1.0 (no damping). This means the maximum value for idamp is 1.0.

The recommended range for idamp is usually below 75% of the maximum value.

imaxshake (optional) -- amount of energy to add back into the system. The value should be in range 0 to 1.

## Examples

Here is an example of the sandpaper opcode. It uses the file sandpaper.csd.

Example 736. Example of the sandpaper opcode.

See the sections Real-time Audio and Command Line Flags for more information on using command line flags.

    <CsoundSynthesizer>
    <CsOptions>
    ; Select audio/midi flags here according to platform
    -odac      ;;;realtime audio out
    ;-iadc    ;;;uncomment -iadc if realtime audio input is needed too
    ; For Non-realtime ouput leave only the line below:
    ; -o sandpaper.wav -W ;;; for file output any platform
    </CsOptions>
    <CsInstruments>

    sr = 44100
    ksmps = 32
    nchnls = 2
    0dbfs  = 1

    instr 1

    idmp = p4
    a1   line 2, p3, 2			;preset amplitude increase
    a2   sandpaper 1, 0.01, 128, idmp	;sandpaper needs a little amp help at these settings
    asig product a1, a2			;increase amplitude
         outs asig, asig

    endin
    </CsInstruments>
    <CsScore>
    i1 0 1 0.5
    i1 + 1 0.95

    e
    </CsScore>
    </CsoundSynthesizer>

## See Also

cabasa, crunch, sekere, stix

## Credits

Author: Perry Cook, part of the PhOLIES (Physically-Oriented Library of Imitated Environmental Sounds)
Adapted by John ffitch
University of Bath, Codemist Ltd.
Bath, UK

New in Csound version 4.07

Added notes by Rasmus Ekman on May 2002.

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