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VTK
9.0.1
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36 #include "vtkRenderingCoreModule.h"
int RenderOpaqueGeometry(vtkViewport *viewport) override
Support the standard render methods.
a subclass of actor that always faces the camera
void ReleaseGraphicsResources(vtkWindow *) override
Release any graphics resources that are being consumed by this actor.
void ShallowCopy(vtkProp *prop) override
Shallow copy of an actor.
window superclass for vtkRenderWindow
vtkMatrix4x4 * InternalMatrix
void PrintSelf(ostream &os, vtkIndent indent) override
Methods invoked by print to print information about the object including superclasses.
static vtkActor * New()
Creates an actor with the following defaults: origin(0,0,0) position=(0,0,0) scale=(1,...
abstract class specifies interface to map data to graphics primitives
represents an object (geometry & properties) in a rendered scene
int RenderTranslucentPolygonalGeometry(vtkViewport *viewport) override
a simple class to control print indentation
represent and manipulate 4x4 transformation matrices
a virtual camera for 3D rendering
virtual void ComputeMatrix()
Generate the matrix based on ivars.
abstract specification for Viewports
vtkTypeBool HasTranslucentPolygonalGeometry() override
Does this prop have some opaque/translucent polygonal geometry?
abstract superclass for all actors, volumes and annotations
abstract specification for renderers
virtual void Render(vtkRenderer *, vtkMapper *)
This causes the actor to be rendered.