| drop() const | irr::IReferenceCounted | [inline] |
| getDebugName() const | irr::IReferenceCounted | [inline] |
| getReferenceCount() const | irr::IReferenceCounted | [inline] |
| grab() const | irr::IReferenceCounted | [inline] |
| IReferenceCounted() | irr::IReferenceCounted | [inline] |
| OnNodePostRender(ISceneNode *node)=0 | irr::scene::ILightManager | [pure virtual] |
| OnNodePreRender(ISceneNode *node)=0 | irr::scene::ILightManager | [pure virtual] |
| OnPostRender(void)=0 | irr::scene::ILightManager | [pure virtual] |
| OnPreRender(core::array< ISceneNode * > &lightList)=0 | irr::scene::ILightManager | [pure virtual] |
| OnRenderPassPostRender(E_SCENE_NODE_RENDER_PASS renderPass)=0 | irr::scene::ILightManager | [pure virtual] |
| OnRenderPassPreRender(E_SCENE_NODE_RENDER_PASS renderPass)=0 | irr::scene::ILightManager | [pure virtual] |
| setDebugName(const c8 *newName) | irr::IReferenceCounted | [inline, protected] |
| ~IReferenceCounted() | irr::IReferenceCounted | [inline, virtual] |