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VTK
9.0.1
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26 #ifndef vtkBoundedPlanePointPlacer_h
27 #define vtkBoundedPlanePointPlacer_h
29 #include "vtkInteractionWidgetsModule.h"
61 vtkGetMacro(ProjectionNormal,
int);
86 vtkGetObjectMacro(ObliquePlane,
vtkPlane);
97 void SetProjectionPosition(
double position);
98 vtkGetMacro(ProjectionPosition,
double);
110 void AddBoundingPlane(
vtkPlane* plane);
111 void RemoveBoundingPlane(
vtkPlane* plane);
112 void RemoveAllBoundingPlanes();
115 void SetBoundingPlanes(
vtkPlanes* planes);
141 vtkRenderer* ren,
double displayPos[2],
double worldPos[3],
double worldOrient[9])
override;
150 double worldPos[3],
double worldOrient[9])
override;
197 void GetProjectionNormal(
double normal[3]);
201 void GetProjectionOrigin(
double origin[3]);
205 void GetCurrentOrientation(
double worldOrient[9]);
210 static double GetDistanceFromObject(
double pos[3],
vtkPlaneCollection* pc,
double closestPt[3]);
perform various plane computations
a placer that constrains a handle to a finite plane
double ProjectionPosition
vtkPlaneCollection * BoundingPlanes
Abstract interface to translate 2D display positions to world coordinates.
void SetProjectionNormalToOblique()
implicit function for convex set of planes
static vtkPointPlacer * New()
Instantiate this class.
void SetProjectionNormalToXAxis()
a simple class to control print indentation
abstract specification for renderers
void SetProjectionNormalToZAxis()
virtual int ComputeWorldPosition(vtkRenderer *ren, double displayPos[2], double worldPos[3], double worldOrient[9])
Given a renderer and a display position in pixel coordinates, compute the world position and orientat...
void SetProjectionNormalToYAxis()
maintain a list of planes
virtual int ValidateWorldPosition(double worldPos[3])
Given a world position check the validity of this position according to the constraints of the placer...
void PrintSelf(ostream &os, vtkIndent indent) override
Methods invoked by print to print information about the object including superclasses.
virtual int UpdateWorldPosition(vtkRenderer *ren, double worldPos[3], double worldOrient[9])
Given a current renderer, world position and orientation, update them according to the constraints of...